Shade bgd

The Clans of Ansalon - Wildrunner.

Bookmark Ansalon MUD's Wildrunner Clanbook!
Add to Facebook Add to Google Bookmarks Add to Kaboodle Add to reddit Add to Stumble Upon Add to Technorati Add to Yahoo My Web

The Wildrunners

Clan Qualifications:
  • Any class allowed
  • Must be of Neutral or Good alignment
  • Races allowed: Any Elven race, Humans, or Half-Elf Races
  • Mages must worship Solinari or Lunitari, and agree to the Conclave Clause
History of the Wildrunners

The Wildrunners have a long history that stretches back through the millennia,
back into the Age of Dreams.  The originally were a part of House Protector,
the major House of the Silvanesti that were charged with protecting the lands
of the Silvanesti, as well as members of House Royal.  During the reign of
Sithel, the second Speaker of the Stars, the Wildrunners were lead by a young
Kith-Kanan, youngest son of Sithel.

Kith-Kanan was a wild youth, often disappearing into the woods for days at a
time.  During one such adventure into the Khalkist Mountains, he became one of
the first people to befriend a wild griffon.  With his griffon, he became he
more mobile, now outriding as far away as the borders of Ergoth.  Constantly
traveling through the forests, he found other people Ð Humans, Dwarves and the
wild Kagonesti Elves, and befriended them.  In this, Kith-Kanan was much more
open-minded than most Silvanesti.  This open-mindedness extended to his fellow
Wildrunners, who were soon intermingling with these other races, and sometimes
even interracial marriage occurred, giving rise to Half-Elves.

This mixing of races was obscene to most Silvanesti, who rarely traveled
outside the city and were not much exposed to other races.  But as the
Ergothian Empire expanded westward into the Elven forests, clashes started
becoming frequent.  Things came to a head when during an expedition to the
northern forests, Sithel is killed by a human hunter.  His oldest son Sithas
becomes the new Speaker and declares war against the Ergothians.  But
Kith-Kanan has fallen in love with a human woman, and along with many of his
people, who have distanced themselves from the mainstay of the Silvanesti,
Kith-Kanan must choose sides. Nobly, he fights alongside his proud race in the
terrible Kinslayer Wars. After 40 years of years of fruitless war that sees
much death and destruction, the historic Swordsheath Scroll is signed,
bringing peace to the land.  Lead by Kith-Kanan, the progressive elves secede
and become the Qualinesti, bringing the Wildrunners with them into the new
nation.

Wildrunners today

Over two thousand years after the death of Sithel, the Wildrunners are still
thriving.  After the Cataclysm they were mainly a para-military force that
guarded the lands of Abanasinia, from Solace down to Qualinesti and east
towards Thorbardin.  During the War of the Lance, they fought running
skirmishes with the Red Dragonarmy as it made itÕs way into the Elven lands. 
Following the war, the devestation of the Silvanesti forest and the gradual
reuniting of the Qualinesti with their Silvanesti brethren saw the Wildrunners
expanding eastwards over the Plains of Dust and into Silvanesti lands.  With
the new rising threat of the Knights of Takhisis, the Wildrunners again stand
guard, ready to repel anyone who threatens their homelands.

Entry into the Wildrunners

Any class is excepted into the Wildrunners and all can have a role in the
clan.

Warriors are front-line fighters and are always needed.  Paladins, Templars
and Clerics can bring much needed healing skills and clerical magic into
battle.  Thieves and Rangers are used for tracking, scouting and spying, plus
any other occasion when stealthy, silent movement is needed.  Mages and
Battlemages can bring powerful magics into battle, as well as protective and
warding spells.

Elves typically worship Gods of Good alignments, but with the inclusion of
other races into the Wildrunners (Humans, Half-Elves, Kagonesti for example)
the worship of Neutral Gods is also allowed.  Mages and Battlemages are
required to worship either Solinari or Lunitari dependant on their alignments.
 Worship of any Evil God is not allowed.

Most Wildrunners come from Elven origins.  Applicants must be of some Elven
race, Human, or Half-Elven.  People of races other than these are extremely
rare, and will only be allowed by consent of the Field Marshall and the clan
Immortal.

The Conclave Clause

Mages may join the Wildrunners through an agreement with the Conclave of
Wizards.  The agreement states that as long as Wildrunner Mages worship a God
of Magic and abide by the Conclaves rules regarding the use of magic, they may
freely practice the Art without fear of branding as a Renegade.  However, if a
mage should leave the Wildrunners and join another clan beside the Conclave,
they are subject to the ConclaveÕs rules concerning Renegades Ð hunting,
attempted conversion, possible attack. Due to the ability to now have two
clan affiliations, this is now a moot point. Conclave will always be any
mage's main affiliation.

Rank Structure

There are 10 ranks (clan levels) within the clan and certain ranks may only
have a limited number of people holding that rank at any one time.  They are:


Field Marshall (Clan Level 10):  The Leader of the Wildrunners.  This person
is the commander of the Wildrunners and their armies.  They are responsible
for the actions of their clan and resolve issues and treaties with other
clans.  The Field Marshall is also the clan representative to the Immortals.Ê
There may only be 1 Field Marshall.

General (Clan Level 9):  These are the elite, most highly skilled of all
Wildrunners.  They execute the orders of the Field Marshall and are charged
with daily running and upkeep of the clan.  They lead the forces of the
Wildrunners during battle.Ê There may only be 2 Generals at one time.

Colonel (Clan Level 8):  The Colonel may be given command a large geographic
area (such as Silvanesti). They may oversee a number of keeps within their
Area of Responsibility.  They report directly to the Generals.Ê There may be
up to 4 Colonels at one time.

Lieutenant Colonel (Clan Level 7):  A Wildrunner who has obtained the rank of
Lieutenant Colonel may be given command of a fortress or keep and be
responsible for itÕs defense.  He reports to his ranking Colonel.

Major (Clan Level 6) and Captain (Clan Level 5):  A number of Wildrunners will
fall within these two ranks.  They tend to be a bit in limbo, not high enough
to command their own keeps, but higher than Lieutenants who lead the troops.

Lieutenant (Clan Level 4):  Upon reaching the rank of Lieutentant, a
Wildrunner may officially lead troops beneath him into battle.  Lieutenants
continue the mentoring of younger troops throughout their progression.

Sergeant (Clan Level 3):  This is the first rank where a Wildrunner may first
mentor a lower ranking clan member.  The Sergeant has been around and earned
his rank and should impart his wisdom to those below him.  Despite his skill,
he may not yet lead troops in battle.

Corporal (Clan Level 2):  This person has seen a bit of the world and earned a
little respect.  TheyÕve likely seen a battle or two and are growing in skill.

Private (Clan Level 1):  These are new initiates into the clan.  Green troops
that have yet to see battle.  This rank is the first rank that all Wildrunners
get when they are accepted into the clan.

Rank is an important aspect of the Wildrunners.  Showing proper respect and is
not only encouraged, but mandatory.

Windrider Division - Rank Structure
  1. Recruit
  2. Gryphon Tender
  3. Cadet
  4. Gryphon Rider
  5. Gryphon Rider First Class
  6. Flight Leader
  7. Pride Lord
  8. Wing Commander
  9. Sky Warden
  10. Marshal of the Sun
Player Killing, Roleplay, etc Player killing (PK) should not be considered a taboo act to be looked down upon if it is done with consistant following of AnsalonÕs rules regarding PK and looting. PK must be done within Roleplay (RP) guidelines and is highly encouraged. Anyone found to be violating the rules may be subject to expulsion from the clan and possible loss of equipment by the clan Immortal. As well, grouping with people of opposite alignments (i.e. a Cleric of Paladine grouped with a Warrior of Takhisis) is frowned upon, and the offending person could be considered a traitor to the clan. The only forum for Out of Character (OOC) actions is the OOC public channel. Written by Solinari, aka Malum. July 375 Post Cataclysm

Bookmark Ansalon MUD's Wildrunner Clanbook!
Add to Facebook
Add to Google Bookmarks Add to Kaboodle Add to reddit Add to Stumble Upon Add to Technorati Add to Yahoo My Web

Home | Fishing | Palanthas Library | Who's Playing NOW? | War Room
Changes | Clans | About | Races | Classes | Spells | Skills | FAQ | Immortals
Maps! | Read Ansalon's Guestbook