Shade bgd

The Clans of Ansalon - The Ships of Mariner.

Bookmark Ansalon MUD's Mariner Clanbook!
Add to Facebook Add to Google Bookmarks Add to Kaboodle Add to reddit Add to Stumble Upon Add to Technorati Add to Yahoo My Web

The Mariners

Clan Qualifications:
  • Any class allowed
  • Any alignment
  • Races allowed: Any
  • Mages must agree to the Conclave Clause (to avoid retribution upon the clan)
Mariners Today

Mariners are many kinds of people, from the Merchant who simply sails the
shipping lanes delivering goods between ports, to the Minotaur warrior in
the Blood Seas, to the Pirates raiding the coastal towns, or the Palanthian
Navy trying to keep peace.

Entry into the Mariners

All classes are accepted into the Mariners and all can have a role within
the clan.

Clerics, Paladins, Templars and Monks will most likely be still part of
their Holy Order, but it is not required by any Mariner ship.

Mages and Battlemages are very welcome but again it's recommended that they
first receive training through the Orders of High Sorcery (Conclave).
Choosing NOT to do so will often cause undue pressure and notice to the
Mariners from the Orders of High Sorcery as the person will be hunted as
a Renegade.

Thieves and Warriors often make up the bulk of any Mariner ship. A sailor
is often a blend of the two depending on how hard fate has played her hand.

Rank Structure
1) Cabin Boy
2) Ensign
3) Gaffer
4) Cook
5) Master Chief
6) Mate
7) First Mate
8) Captain
9) Commander
10) Admiral

Rank in Mariner is more of the role that your character plays, once you hit
First Mate or above though, your words carry power over the crew.

Player Killing, Roleplay, etc

Player killing is allowed. Proper role play of the kill and warnote are
strictly required. Bring the flavor of your character into the role-play
and enrich the game with the story. Craptastic warnotes will result in
you being tossed overboard (OOC: Write good ones or float with fishes)

SHIPS
Orlouge: While an occasional crewmember has been spotted, the Orlouge
           is believed to be lost at sea or perhaps simply on a long voyage.

EACH SHIP IS AUTONOMOUS!
Every ship is it's unique 'ship' there is not a single overriding 'Mariner'
clan. This means that there might be good ships, bad ships, pirates,
merchants, navy etc, but each is unique.

New Ships REQUIREMENTS: 1. 4000 Diamonds (base cost) 2. A list of players for EACH ship. There must be a minimum of 5 PLAYERS for each ship for every PLAYER under 10, the ship costs an additional 500 diamonds for the NPC crewman. 3. A proposed SHIP NAME (these must be imp approved) 4. A proposed SHIP ROLE PLAY This includes any requisite races, classes etc. And the general ship RP. 5. A proposed SHIP berth (location) Additional berths cost 1000 diamonds. EACH SHIP GETS: 1. Each ship will be a subclan of Mariner (handy subclan channels) 2. Each ship will be autonomous (diamonds, recall spots, equipment etc) 3. One main location will have the clan required healer/safe room Additionals can be purchased (see help prices). 4. Mariners recall depending on thier ship (not TO the ship, but to that subclan hall, aka Stier's warehouse etc) EXAMPLE: So you have 8 players, and want a ship called the Vanderkaum, to be berthed in Palanthas. Role play is a merchant ship. Any race, any class. Your cost: 4000 diamonds, 1000 diamonds for the missing 2 crewmen. Total cost: 5000 diamonds Once approved you get: 1-10 room ship/dock built off the docks of Palanthas (or another approved port city), 2 NPC crewmen to help run the ship. Normal clan prices apply when expanding the ship or the dock. (the dock may include warehouses etc) This ship can have longboats as a means of returning to the dock, or gangplank etc. You may also expand the ship by building (see normal costs in help roomprice). INFO: The main Mariner safe room is a side room off the Rusty Rudder in Palanthas. This room will be outfitted with a healer, safe, and Mariner only, with a pit. Additional pits cost only as 1 item (container) at 100 diamonds, and may be placed anywhere on the ship or dock. Additional healers etc, see help prices.
Written by Zivilyn, aka Skol. Dec 382 Post Cataclysm

Bookmark Ansalon MUD's Mariner Clanbook!
Add to Facebook
Add to Google Bookmarks Add to Kaboodle Add to reddit Add to Stumble Upon Add to Technorati Add to Yahoo My Web

Home | Fishing | Palanthas Library | Who's Playing NOW? | War Room
Changes | Clans | About | Races | Classes | Spells | Skills | FAQ | Immortals
Maps! | Read Ansalon's Guestbook