Mages must agree to the Conclave Clause (to avoid retribution upon the clan)
Mariners Today
Mariners are many kinds of people, from the Merchant who simply sails the
shipping lanes delivering goods between ports, to the Minotaur warrior in
the Blood Seas, to the Pirates raiding the coastal towns, or the Palanthian
Navy trying to keep peace.
Entry into the Mariners
All classes are accepted into the Mariners and all can have a role within
the clan.
Clerics, Paladins, Templars and Monks will most likely be still part of
their Holy Order, but it is not required by any Mariner ship.
Mages and Battlemages are very welcome but again it's recommended that they
first receive training through the Orders of High Sorcery (Conclave).
Choosing NOT to do so will often cause undue pressure and notice to the
Mariners from the Orders of High Sorcery as the person will be hunted as
a Renegade.
Thieves and Warriors often make up the bulk of any Mariner ship. A sailor
is often a blend of the two depending on how hard fate has played her hand.
Rank Structure
1) Cabin Boy
2) Ensign
3) Gaffer
4) Cook
5) Master Chief
6) Mate
7) First Mate
8) Captain
9) Commander
10) Admiral
Rank in Mariner is more of the role that your character plays, once you hit
First Mate or above though, your words carry power over the crew.
Player Killing, Roleplay, etc
Player killing is allowed. Proper role play of the kill and warnote are
strictly required. Bring the flavor of your character into the role-play
and enrich the game with the story. Craptastic warnotes will result in
you being tossed overboard (OOC: Write good ones or float with fishes)
SHIPS
Orlouge: While an occasional crewmember has been spotted, the Orlouge
is believed to be lost at sea or perhaps simply on a long voyage.
EACH SHIP IS AUTONOMOUS!
Every ship is it's unique 'ship' there is not a single overriding 'Mariner'
clan. This means that there might be good ships, bad ships, pirates,
merchants, navy etc, but each is unique.
Written by Zivilyn, aka Skol.
Dec 382 Post Cataclysm