The Clans of Ansalon -
The Armies of Takhisis - Dragonarmy.
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The Dragonarmies are the Armies of Takhisis, intent to claim all of Krynn
as her domain. There are five sects, one for each color of dragons: Red,
Blue, Black, White, and Green. Each branch has its own identity and
specific task within the army. See the help file on each branch for more
information.
Ranks
1. Recruit
2. Soldier
3. Subcommander
4. Sergeant
5. Lieutenant
6. Captain
7. Major
8. Colonel <R>
9. Highmaster
10. Highlord <L>
Class & Race
Almost any class and race combination is accepted into the Dragonarmies,
with the exceptions of Kender and monks. Members of the armies may worship
any evil god, so long as it makes sense, as long as they understand that
their ultimate allegiance is to Takhisis.
Worship:
Any of the Evil gods are accepted, so long as the choice:
1) Reflects reasonable RP choices. A Cleric of Chemosh can still join
the Dragonarmies, but their RP would need to be something along the
lines of raising the dead in the wake of the traveling armies.
2) Is made with the understanding that ultimate allegiance is to the
Queen of Darkness.
Dual Clanning
Allowed as long as it makes sense.
Background story
(at least 250 words) properly formatted, explaining the origin of the
character. This story should explain why the character is seeking to join
the Dragonarmies, as well as enough background to develop the character in
terms of future Role Play. Recruiters and Leaders can ask for the
applicant to resubmit the story if deemed inadequate. This decision can be
overturned by a 2/3 vote of the officers (level 8 and above), or by one of
the clan's immortals.
Description
This should give a physical description that matches the information in the
background story. There is no length requirement for the description, but
inadequate candidates will be asked to try again.
These requirements are non-negotiable. Any character seeking admittance to
the Dragonarmy MUST fully fulfill these simple tasks before being accepted.
The Wings
Red Dragonarmy
The Red Dragonarmy forms the Spearhead of the Dragonarmies. Their primary
purpose is to conquer as many lands as possible for their Dark Queen. They
rely on brute force and numbers to overwhelm any and all resistance quickly
and violently. The Red Dragons that accompany them share their lust for
violence, as well as a tendency to eat the leaders of local resistance
organizations.
BLUE DRAGONARMY
The Blue Dragonarmy serves a similar purpose to the Red, in that they
exist mostly for conquering. However, the blue is typically more focused
on guile and wit, rather than brute force, though of course they are not
above overwhelming a target with overwhelming numbers.
BLACK DRAGONARMY
The function of the Black Dragonarmy is similar to the Green in that they
support the rest of the Dragonarmies while at war. However, the distinction
between the Black and Green is that, while the Green supports the invading
army, the Black is centered mostly on holding and subjugating the lands
already conquered by the invading Dragonarmies.
GREEN DRAGONARMY
The purposes of the Green and Black Dragonarmies are often confused because
of the level of overlap. Both the Green and Black branches serve to
provide assistance to the Red and Blue branches, but the Green serves
mostly to support the Dragonarmies while they attack, providing bulk as
well as tactical support for the armies at war.
WHITE DRAGONARMY
The White branch of the Dragonarmy, like the white dragons themselves,
is the smallest of the chromatic colors. The White Dragons who fly with
the armies are considered the 'runt' of Takhisis' brood, and as such, are
often sneered at by the other branches. The main function of the White
Dragonarmy is to provide support where ever it is needed, though they prefer
to stay in colder climates, which their ice-dwelling dragons prefer.
Advancement
Advancement in the Dragonarmies is a violent and brutal process. The
Dragon Highlord who leads the Dragonarmies wears the Crown of Takhisis on
his or her brow, a symbol of Takhisis' approval. Wearing the Crown does
not grant the Emperor safety, however. Any member of the Dragonarmy may
challenge the current ruler of the clan for leadership.
OOC: As stated, any member of the clan may challenge the existing Emperor
provided the challenger must have been a member of the Dragonarmy for at
least a month. In the case of a NOPK leader or challenger, dice, or the
arena may be used. This system of leadership change will be HEAVILY
monitored by the clan Immortals, and challenges may only occur once a
month. Other issues may arise, and will be dealt with at that time by the
clan Immortals. The Emperor is required to have a item
restrung to the Crown of Takhisis. All changes of Emperor MUST be approved
by a clan immortal.
Advancement through the ranks before Emperor will be based on RP/PK Ability.
Also considered:
1. Mud Knowledge
2. Being helpful to New players/members
3. Being a generally active player.
Player Killing
PK Is the backbone of the clan. The Dragonarmies are a vile scourge on the
land of Krynn, and as such Player Killing (PK) is heavily encouraged,
though of course it is not required. PKs MUST BE ROLE PLAYED in the
warnote, and a valid reason for the pk given. Except in the case of a
contest for the Crown of Takhisis, PKING OTHER MEMBERS OF THE DRAGONARMIES
IS NOT ALLOWED.
Role-Playing
If PK is the backbone of the clan, then RP is the head. RP directs the
actions of the clan, and guides the dictates of everything the clan does.
RP, like pk, is not required, but failure to actively participate in RP
will severely hurt a players chances of promotion in the clan.
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